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Randomly Generated cards to find and strategize with.

Battle fearsome foes with randomly generated attributes!

Go Beneath the City

The city of New Babel lies on a cursed mountain, which swallows the cities built atop it and grows ever taller. The residual magic of the curse imbues objects with ever greater magical power the longer they are exposed to it, and give greater power the closer to the source those objects reside.

Delve into the entombed ruins of the old cities, battle creatures of the deep, and find treasures beyond your wildest dreams. Return to the surface to sell off expensive trinkets and fund an even further expedition!

News & Updates

5th Cataclysm Available now on Windows, Linux, HTML5, and Android!

  • Demo Patch 1.1.13 – Quests and Touch Controls

    5th Cataclysm now has Quests! Throughout the introduction segments of the game, you will receive quests to help direct you and offer rewards. There are also quests that are randomized based on your current progress!

    • Enemy Spawners (except triggers) automatically spawn upon entering a new area
    • Fixed Stimulant card
    • Fog in battle scene is extended so inspect doesn’t reveal the edge
    • Fixed text label sliders in the options menu
    • Added a drop card button prompt
    • Added animation tweens for switching overworld cards
    • Deprecated the separate cutscene dialogue balloon
    • Added awaiting input indicator to dialogue bubble
    • Fixed Deck Viewer being incredibly off
    • Quest System Implemented
    • Quest Log UI implemented on pause menu
    • Added Touch controls for world movement
    • Changed standard location of back button on UI sub-screens
  • Demo Patch 1.1.12 – Inspect & QOL Improvements

    Demo Patch 1.1.12 – Inspect & QOL Improvements

    There is now a button prompt in combat for the Inspect command (default keys are [SHIFT] and gamepad [Y]). This zooms in on enemies and lets you see their hand, but MAGNIFIED! There are also card counts on each of the piles so you will always know how many cards you have.

    Patch Notes:

    • New animation for player overworld play card.
    • New animation for player overworld pick up card.
    • Added alpha values to battle environment fog colors.
    • Deck and piles display the number of cards contained in them on the button.
    • Flip Z/X for card cycling
    • Removed trailing ‘.’ on some effects’ descriptions
    • Added “Stacks.” to Weakness Effects’ detailed descriptions.

  • Demo Patch 1.1.11 – Compendium & Shop Improvements

    Demo Patch 1.1.11 – Compendium & Shop Improvements

    Added a compendium screen that tracks all of the cards you collect. Whenever you find a new kind of card, it is added to this screen. Once you sell a card to a merchant, it will be added to either Moonman or Sunman’s possible stock whenever the shop is refreshed. Through the Compendium Screen, you can also guarantee that up to 3 cards will never be stocked, or 1 card will always be stocked whenever a shop’s inventory is refreshed.

    Changelog

    • Compendium Screen
    • Card Info on Compendium
    • Merchants go into dialogue before the shop screen
    • Possible inventory for merchants expand as you sell them cards (not all cards are stockable by merchants though)
    • Save games made prior to Patch 1.1.11 are not compatible. This should be detected upon updating and will not allow them to be loaded. Unfortunately a fresh game is required to play this new patch. If you do not want to start a new game, do not update to Patch 1.1.11.
    • Adjusted font and scale on the upper left Log
    • Restrict and Require set numbers of cards to be stocked in the shop(s)
    • Controller input in menus should feel better with gamepads (B button is always return)
    • Added button prompts to more menu buttons
    • Fixed Incorrect textures on some Playstation button prompts

    As always, thank you to everyone that gives 5th Cataclysm a try!