Category: Uncategorized

  • Demo Patch 1.1.12 – Inspect & QOL Improvements

    Demo Patch 1.1.12 – Inspect & QOL Improvements

    There is now a button prompt in combat for the Inspect command (default keys are [SHIFT] and gamepad [Y]). This zooms in on enemies and lets you see their hand, but MAGNIFIED! There are also card counts on each of the piles so you will always know how many cards you have.

    Patch Notes:

    • New animation for player overworld play card.
    • New animation for player overworld pick up card.
    • Added alpha values to battle environment fog colors.
    • Deck and piles display the number of cards contained in them on the button.
    • Flip Z/X for card cycling
    • Removed trailing ‘.’ on some effects’ descriptions
    • Added “Stacks.” to Weakness Effects’ detailed descriptions.

  • Demo Patch 1.1.11 – Compendium & Shop Improvements

    Demo Patch 1.1.11 – Compendium & Shop Improvements

    Added a compendium screen that tracks all of the cards you collect. Whenever you find a new kind of card, it is added to this screen. Once you sell a card to a merchant, it will be added to either Moonman or Sunman’s possible stock whenever the shop is refreshed. Through the Compendium Screen, you can also guarantee that up to 3 cards will never be stocked, or 1 card will always be stocked whenever a shop’s inventory is refreshed.

    Changelog

    • Compendium Screen
    • Card Info on Compendium
    • Merchants go into dialogue before the shop screen
    • Possible inventory for merchants expand as you sell them cards (not all cards are stockable by merchants though)
    • Save games made prior to Patch 1.1.11 are not compatible. This should be detected upon updating and will not allow them to be loaded. Unfortunately a fresh game is required to play this new patch. If you do not want to start a new game, do not update to Patch 1.1.11.
    • Adjusted font and scale on the upper left Log
    • Restrict and Require set numbers of cards to be stocked in the shop(s)
    • Controller input in menus should feel better with gamepads (B button is always return)
    • Added button prompts to more menu buttons
    • Fixed Incorrect textures on some Playstation button prompts

    As always, thank you to everyone that gives 5th Cataclysm a try!